In the end, a lot of content ended up being cut from the project as a result. A release date was missed and suddenly this only begot more silence. Thousands of levels and a crazy amount of hand-animated cutscenes were created in anticipation that Super Meat Boy Forever would be this giant return for the franchise. Unfortunately, a few years went by and there was little word about the new title. Things got worse when Edmund McMillen left the team and went off to focus on Binding of Isaac.Īt that point, Super Meat Boy Forever went through a few different changes, as it went from a one-button auto-runner on mobile to a two-button auto-runner on consoles. In an interview with Kotaku’s Nathan Grayson, Super Meat Boy designer Tommy Refenes said that Super Meat Boy Forever was going to be a “palate cleanser” ahead of a bigger project. The game was going to be a one-button auto-runner for mobile phones. A Bit of Background Super Meat Boy Forever/Team Meatįirst announced in 2014, Team Meat revealed they were working on a new title, Super Meat Boy Forever. Honestly, Super Meat Boy was the perfect challenge for fans of platformers. Plus, Team Meat even added the ability to play as characters from other indie titles which was also a nice touch. When you aren’t dying, there are also tons of secret bandages to find or hidden warp zones that would change the visual design in the level to keep things fresh. If there were a long load screen after each death, it would damper the replayability immensely. However, what made this self-punishment of watching your little Meat Boy die hundreds of times palatable is its fast reload time. This challenge was one I could not resist. Just in case there are those jumping in for the first time here, Super Meat Boy asks you to be precise in every jump and find gaps in some of the most visually confusing puzzles. Price $19.99 (USD) Super Meat Boy Gameplay
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Platform: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC, Nintendo Switch, Mobile Unfortunately, Super Meat Boy Forever does not bring me quite the same joy for a variety of reasons. And once I started, I could not stop playing it. Receiving critical acclaim and selling nearly 150 thousand units by the end of 2010. Then, once it released on PC, Team Meat saw even greater success as they announced that the game had surpassed 1 million copies sold by the beginning of 2012. However, it was not until 2015 when the game released on PlayStation 4 that I finally got my hands on it. Super Meat Boy released in 2010 and was one of the darlings of the early Xbox Live Arcade days.